NOVA WINGONLINE

One sector, open to everyone, day and night

Haven Station is under attack and never stops being so. Join whoever is flying, launch from the hangar, fight the raiders and the Swarm side by side, and leave whenever you like: the sector goes on without you. What you shoot down pays credits for better ships and upgrades, and those stay yours for the next visit.

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Controls

Mousesteer (the first click takes the mouse, Esc gives it back and pauses)
Left / right mouse buttonlasers / missile (wait for the lock tone)
W / S or mouse wheelthrottle
Shift / Xafterburner / brake
A / Droll
T / R / Tab / Htarget: nearest hostile / in your sights / next / your attacker
Gdock at Haven Station (follow the HAVEN marker): repairs, rearms and opens the hangar with its ships and upgrades
C / F3 / F11cockpit view / frame rate / fullscreen
Game controllersticks steer and roll, triggers fire, A afterburner, B brake, Start pauses

Under the hood

Sizeabout 14,000 lines of C; the whole game is a download of about 1 MB
Enginenone. No game engine and no 3D framework: the game draws with WebGL 2 directly (OpenGL ES 3.0 on the Raspberry Pi)
Modelsno modelling tool. Ships and stations are put together in code from boxes, cylinders, wings and skin stretched over cross-sections; the asteroids are noise with craters
Texturesnone. Hull panels are drawn by a shader, the nebula sky and the planets are computed once per sector
PictureHDR rendering with bloom, tone mapping and edge smoothing, in eleven small shader programs
Soundno recordings. A software mixer plays 38 synthesized effects and music in seven moods that is composed while it plays
LibrariesSDL 2 for window, input and sound output, FreeType for the letters, Emscripten to bring the same C code into the browser
Multiplayera small server, also written in C, runs the sector with the game's own world code. Your ship is flown on your machine, so the controls answer at once; everything else is synchronised 20 times per second over a WebSocket
Made forthe Raspberry Pi 5, where the game runs at 60 frames per second in 1080p

Everything you see and hear is generated in your browser when the game starts; that takes a few seconds. Your pilot (credits, ships, upgrades) is kept on the server under a key that this browser stores: another browser, or one whose site data was cleared, starts a new pilot. There is a single-player campaign too: nova.tbidev.com. Licenses